The Book of Lore
A treatise on the lands of Ahn Ruun
Foreward
Welcome traveler to the Kingdom of
Ahn Ruun! This concise pocket-edition of the Book of Lore was made with
the world-traveler in mind. Here you will find information on the
geography and settlements as well as important information about magic and
exotic items which you may not be familiar with. It is my sincerest hope
that this book will help you better enjoy your stay in the exciting lands of
Ahn Ruun.
Long Live the King!
-Scribe Meadows
Geography
Ahn Ruun is located far to the west of the Forgotten
Realms, thousands of miles across the Trackless Sea. Most
traveling in
Ahn Ruun is by foot or by ship. There are ferry boats constantly
traveling between Fairmere and the two nearest islands, Hiltopp and Tharsys.

Settlements
The major settlements of Ahn Ruun.
FairmereThe bustling city of Fairmere is the capital of Ahn Ruun. It is the largest city in the kingdom with a very diverse population of some 20,000 humans, elves, dwarves, half-orcs, and kobolds. It is a port city that lies at the mouth of the Tarandir River, where it flows into the Anduin Sea. Here all manner of goods and supplies can be found. King Gregor rules over all Ahn Ruun from Castle Fairmere in the heart of the city. When visiting the castle, be sure to stop by the library who's curator, Scribe Meadows, has collected many books on the legends of the realm. |
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HiltoppNorth of the Isle of Tharsys is a small chain of islands inhabited by the halfling folk. Most notable of these is the closest isle, Hiltopp, which has very good trade relations with Ahn-Ruun. The halflings are well known for their fine crops of tobacco and particular brand of wine. |
Places Of Note
There are many unusual locations to be found in the lands. These are some
of the most notable.
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Glade of the SaukuThe wild elves of Tharsys, called the Sauku, live in a glade deep in the forests of Tharsys. They are a solitary folk not fond at all of outsiders. |
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People & Politics
Forthwith are discussed the notable people and
politics of the principal cities and towns of Ahn Ruun.
Fairmere
Court
of Castle Fairmere - The seat of power for all of Ahn Ruun, here
the wise King Gregor with the help of his trusted advisors rule the
Kingdom. The brewing war with the Sorcerer Kingdom has for many months
now been the key topic of discussion. |
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Grand Vizier Lucien – Head advisor to King Gregor. Lucien was originally from the Sorcerer Kingdom, a savage and evil place to the far east. He came to Ahn Ruun seeking asylum. King Gregor granted him protection, and within a very short time Lucien gained great favor in the Royal Court and was recently bestowed the title Grand Vizier. Though he has claimed time and again that he has cut all ties to the Sorcerer Kingdom, there are many who suspect he has dark designs in store for Ahn Ruun. |
Elf Ambassador – Diplomat from the elven Kingdom of Yarundir. He has come to seek aid from a mysterious force that is taking elves from Yarundir’s frontier lands. |
Varush – Chief of the Venchu Tribe. The half-orcs of the Venchu Tribe were originally called Turok-Fei, or “Torment by blood”. They accompanied Lucien and were also given asylum in the Kingdom of Ahn Ruun. |
Duke of Delagos – A noble of distant relation to King Gregor. He aspires to be the next King of Ahn Ruun and his unscrupulous character suggests he would step over anyone to fulfill his ambitions to wear the crown. |
High Priest Wilhelm Dinfadell – High Priest of Nacissa. Once the King’s most trusted advisor, he has fallen from favor of late and many think he holds a grudge against the Grand Vizier for his loss of status in the court. |
Master
Dargas –
Recruiter
of mercenaries in Fairmere. Master
Dargas is the training instructor for new soldiers of Fairmere. With
the army gone to the Elven Frontier, Master Dargas has been instructed by the
Grand Vizier to hire mercenaries to deal with local problems that the city or
castle guard cannot handle. He can
be found in the Royal Barracks.
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Mezel – A kobold fledgling magician. Once a servant to Razeem “The Wild”, Mezel has come to Fairmere to make a new life after his former master perished in a bizarre alchemy experiment involving spoons, pickles, and pigeons. (It seems he wanted a flying pickle that could stir his tea.) Though he practices hard, he has yet to learn the finer points of spell crafting. |
Commander Zalla - Head of the Royal Guard. Commander Zalla is a stern but fair leader to his men. Zalla believes the Grand Vizier is behind the plot to put the King asleep, and has vowed that he will not get fealty, if the Grand Vizier becomes the de facto ruler of Ahn Ruun. |
Sgt. Percy - Head of the City Guard. Sgt.
Percy's leadership differs from Zalla’s in that though he is fair, he is far from
stern. Sgt. Percy doesn’t care who
is King, as long as he can continue doing what he does best – protecting the
city of
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Castle Guard – Only the best and the brightest are allowed in the Castle Guard, and they had better keep their skills and their armor polished if they expect to stay. |
City Guard – A motley collection of ruffians and roustabouts who patrol the rather unsafe streets of Fairmere. They love Sgt. Percy, and are absolutely loyal to him. |
Hiltopp
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Trellik
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Communication
Some of the denizens of these lands have a great
deal of information they will be willing to share, if they are asked the
right questions. When questioning someone, it is important to keep
these tips in mind:
Exotic Arms
It is assumed the reader is familiar with typical
weapons. Here are described some of the lesser known ones.
Flask of Oil - Can be prepared with a fuse and hurled at
enemies.
Holy Water - Damages undead and evil outsiders almost as if it
were acid.
Thunder stones - When these stones strike a hard surface, they
create a deafening bang.
Tanglefoot Bags - A round leather bag full of alchemical goo
which bursts out on impact, entangling the target.
Alchemist's Fire - A sticky, adhesive substance that ignites
when exposed to air.
Acid Flasks - Bursts on impact with a target, burning them
with acid.
Creatures
There are many strange beasts that inhabit the lands of Ahn
Ruun and beyond, and this list covers just the more well known creatures of the
realm.
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Radganian WolvesThese extraordinary beasts are quite vicious, and their very breath is like lightening. Luckily, they only reside on the Isle of Tharsys where they are hunted for their valuable pelts. |
GoblinsFew goblins remain in the lands of Ahn Ruun, but do still inhabit the desolate Gulan Foothills. |
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